Thursday, July 21, 2011

Props

Started on some population items. Ill be updating this post with the most recent population items.

Monday, July 18, 2011

Textures/ Props v1

Hey guys, been a little busy as this past week, but I reworked the textures, made a few new ones, and started on the world population items. So I pretty much nailed down the art style for this project. Very colorful, lively, and generally happy. Enjoi





Monday, July 11, 2011

Props Ideas


The idea here is for the crates with the circles in them, that there is some sort of energy/ resource within them. This could tie into the story element possibly. The reason why we are chasing down the bad guys.

Friday, July 8, 2011

Monday, June 27, 2011

Character Classes

The first two classes Paper-Balanced













Here is a rough draft of the Warriors Breakdown.

Key and level breakdown coming soon.

Tuesday, February 15, 2011

Vote now!

Wondering where I've Been?
So its been a while since I posted a lot since December, besides the year of the rabbit. I had to keep this under wraps until the game got posted show here it is.




Confused about what makes Dr DNA unique?
NEW update with simplified tutorials will show you!

Seconds to learn, HOURS of funs! Vote Today!

...THE GAME!
http://www.kongregate.com/games/celticconundrum/dr-dna


How to vote?
Sign up with www.kongregate.com, download unity web to play the game, and then click on the stars!(Perferably 5) Vote Ends Feb 22!

checkout our work flow:
http://gerrymandergames.blogspot.com/

Monday, February 14, 2011

People are not reading either the instructions to the right of the game or the tutorial in our main menu. So I am going to make a mandatory one on the game screen. Brandon Lin, Can you make me a .psd with the following paramaters? Just put the .psd in the dropbox and I will take care of the rest.

this mock up is just a rough... make it look like all our GUI, but keep the four spots on the corners for buttons