Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Thursday, July 21, 2011

Props

Started on some population items. Ill be updating this post with the most recent population items.

Monday, July 18, 2011

Textures/ Props v1

Hey guys, been a little busy as this past week, but I reworked the textures, made a few new ones, and started on the world population items. So I pretty much nailed down the art style for this project. Very colorful, lively, and generally happy. Enjoi





Monday, July 11, 2011

Props Ideas


The idea here is for the crates with the circles in them, that there is some sort of energy/ resource within them. This could tie into the story element possibly. The reason why we are chasing down the bad guys.

Friday, July 8, 2011

Tuesday, February 15, 2011

Vote now!

Wondering where I've Been?
So its been a while since I posted a lot since December, besides the year of the rabbit. I had to keep this under wraps until the game got posted show here it is.




Confused about what makes Dr DNA unique?
NEW update with simplified tutorials will show you!

Seconds to learn, HOURS of funs! Vote Today!

...THE GAME!
http://www.kongregate.com/games/celticconundrum/dr-dna


How to vote?
Sign up with www.kongregate.com, download unity web to play the game, and then click on the stars!(Perferably 5) Vote Ends Feb 22!

checkout our work flow:
http://gerrymandergames.blogspot.com/

Friday, February 11, 2011

lightmapping


4096!!! Looks beautiful, but took 8 hours to bake... considering holding off on lightmaps until after the competition when we have more population.





Lightmap at 2048... quality isn't as good as I'd like. Going to try 4096 again. It crashed my computer last night, so keep your fingers crossed.

Wednesday, February 9, 2011

Tutorial

Here are the individual pages for our game's Tutorial. The text was written by my older brother, Erik Lee. The drawings and handwritten text are by me!

Saturday, February 5, 2011

Main Menu and gerrymander logo


Colorsample room



On the top is a picture of original color scheme of the room. because the colors where to active and at time blending too close to other pros, I had changed to a more harmonious color scheme for the tile floor as well as pulled back the saturation of the bumps.

Friday, February 4, 2011

Lighting and Population



Thank you for the textures Mr. Lin!

What do you think?














Almost there!

















I know nobody will comment on this, or maybe even see it, but room population and lighting has begun!

Wednesday, February 2, 2011

Main Menu Art



Here is the main menu to the Game inspired by old vintage horror movies.One in particular that catered to showing the importants of all the characters without overwhelming the composition.

Tuesday, January 25, 2011

Animals are rigged and skinned... and the blob is awesome!

Tuesday, January 18, 2011

Dr_Animation




"Freeze, you cute little lab experiment!"





















I rigged it so that in the future we can animate secondary motion in his nose, hair, and back pack.

I also added a joint so the Dr. can spin his stun weapon like a gun-slinger!

Sunday, January 16, 2011

Stun Gun Textured


Due to the distant veiw of the this prop element game. The color scheme as been simplified. Instead of the entire gun being regonizable utilities assembled uniquely together, half of the design elements are sumed up as abtract scraps of metal bolted together.

Textured Dr DNA


Testing out a new style right on the finished product itself, it is from the main character, the team has decided,the design element would branch out from.

Saturday, January 15, 2011

frilled Lizard Turnaround

More Interface

Some line art for the interface.
I kept the life bar and points the same aside from accessories, except one will have lights and one will have numbers.

Here's the timer. I'm wondering how I should do the wiring that connects all the pieces. If we keep the ratio set, it shouldn't shift too much?

And some ideas for the power ups. The four bolts for the area stun, but if you think that's too large, we can do the single bolt perhaps? And then the hour glass and the Dr's face for 1-ups.You guys have any ideas for color schemes?