Started on some population items. Ill be updating this post with the most recent population items.
Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts
Thursday, July 21, 2011
Monday, July 18, 2011
Textures/ Props v1
Hey guys, been a little busy as this past week, but I reworked the textures, made a few new ones, and started on the world population items. So I pretty much nailed down the art style for this project. Very colorful, lively, and generally happy. Enjoi
Monday, July 11, 2011
Props Ideas
The idea here is for the crates with the circles in them, that there is some sort of energy/ resource within them. This could tie into the story element possibly. The reason why we are chasing down the bad guys.
Friday, July 8, 2011
Tuesday, February 15, 2011
Vote now!
Wondering where I've Been?
So its been a while since I posted a lot since December, besides the year of the rabbit. I had to keep this under wraps until the game got posted show here it is.

Confused about what makes Dr DNA unique?
NEW update with simplified tutorials will show you!
Seconds to learn, HOURS of funs! Vote Today!
...THE GAME!
http://www.kongregate.com/games/celticconundrum/dr-dna
How to vote?
Sign up with www.kongregate.com, download unity web to play the game, and then click on the stars!(Perferably 5) Vote Ends Feb 22!
checkout our work flow:
http://gerrymandergames.blogspot.com/
So its been a while since I posted a lot since December, besides the year of the rabbit. I had to keep this under wraps until the game got posted show here it is.

Confused about what makes Dr DNA unique?
NEW update with simplified tutorials will show you!
Seconds to learn, HOURS of funs! Vote Today!
...THE GAME!
http://www.kongregate.com/games/celticconundrum/dr-dna
How to vote?
Sign up with www.kongregate.com, download unity web to play the game, and then click on the stars!(Perferably 5) Vote Ends Feb 22!
checkout our work flow:
http://gerrymandergames.blogspot.com/
Friday, February 11, 2011
lightmapping
Wednesday, February 9, 2011
Tutorial
Here are the individual pages for our game's Tutorial. The text was written by my older brother, Erik Lee. The drawings and handwritten text are by me!














Saturday, February 5, 2011
Colorsample room


On the top is a picture of original color scheme of the room. because the colors where to active and at time blending too close to other pros, I had changed to a more harmonious color scheme for the tile floor as well as pulled back the saturation of the bumps.
Friday, February 4, 2011
Lighting and Population
Wednesday, February 2, 2011
Main Menu Art


Here is the main menu to the Game inspired by old vintage horror movies.One in particular that catered to showing the importants of all the characters without overwhelming the composition.
Sunday, January 23, 2011
Tuesday, January 18, 2011
Dr_Animation
Sunday, January 16, 2011
Stun Gun Textured

Due to the distant veiw of the this prop element game. The color scheme as been simplified. Instead of the entire gun being regonizable utilities assembled uniquely together, half of the design elements are sumed up as abtract scraps of metal bolted together.
Textured Dr DNA
Testing out a new style right on the finished product itself, it is from the main character, the team has decided,the design element would branch out from.
Saturday, January 15, 2011
More Interface
Some line art for the interface.
I kept the life bar and points the same aside from accessories, except one will have lights and one will have numbers.


Here's the timer. I'm wondering how I should do the wiring that connects all the pieces. If we keep the ratio set, it shouldn't shift too much?

And some ideas for the power ups. The four bolts for the area stun, but if you think that's too large, we can do the single bolt perhaps? And then the hour glass and the Dr's face for 1-ups.
You guys have any ideas for color schemes?
I kept the life bar and points the same aside from accessories, except one will have lights and one will have numbers.


Here's the timer. I'm wondering how I should do the wiring that connects all the pieces. If we keep the ratio set, it shouldn't shift too much?

And some ideas for the power ups. The four bolts for the area stun, but if you think that's too large, we can do the single bolt perhaps? And then the hour glass and the Dr's face for 1-ups.
You guys have any ideas for color schemes?
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