- Stages: time runs out, move to next stage with new obstacles and level model, and reset Dr to starting point (x: 0, y: 0, z: -5.5). After every 4th stage up enemy difficulty.
- Enemy progression: Monkey rate of fire -.5, Lizard speed +.5, and Rabbit rate of hop -.5
- "respawn" Dr to starting point after death
- Instantiate stun_particle when enemies are stunned
- Instantiate trap prefab when enemies are trapped
- Animation scripts
- Sound scripts
- Title Menu
lock mouse to screen and hide pointer during "stages"
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