Showing posts with label Agenda. Show all posts
Showing posts with label Agenda. Show all posts

Monday, January 17, 2011

Brandon Lin's Down time.

According to Lead Director of Gerrymander Games.
[11:26:32 AM] Brendon FitzGerald: you can model some too if you want
[11:28:21 AM | Edited 11:30:10 AM] Brendon FitzGerald: machines / computers (1 unit wide from the wall. max 2 units tall. they can be imaginary machines that the guys in the lab were experimenting on... hell they could be boxes with lights really. as long as they look interesting)
[11:28:30 AM] Brendon FitzGerald: potted plants
[11:28:39 AM] Brendon FitzGerald: NO PLANES
[11:28:48 AM] Brendon FitzGerald: tarped shapes
[11:29:03 AM] Brendon FitzGerald: .... those would be mystery machines under cloth
[11:29:30 AM] Brendon FitzGerald: all of these cannot exceed 1 unit from the wall, but can be as long as possible.
[11:29:46 AM] Brendon FitzGerald: try to keep most of them 1.5 tall, and 2 max
[11:30:32 AM] Brendon FitzGerald: alarm machine

Thursday, January 6, 2011

January 6 Agenda

Weekly Goals:
-Finalize Art Direction (Final Scientist?) -- Lin
-Finalize Base Design Mechanics -- Brendon
-Tracking Genetics -- Alex
-Stun / Move / Trap -- PI
-- Eve on all --

Finalize Game mechanics:
Level layout: -- Warehouse, Lab table, (Cubicle and Animal Cage need to be fleshed out)
Collectibles: -- Extra Lives, Extra health, Stun blast, Slow time
Animals: -- Monkey, Bunny, (Frilled Lizard needs to be approved)
-- Doppelganger, Blob, (Dragon needs to be approved)

Tuesday, January 4, 2011

Goal for Feburary 15 deadline

Teams goal to establish:
-Tutorial
-Achevement
-Title Screen
-9 Animals(3 models with various combinations)
-4 layouts of levels
-Script grap & Alternate Fire
-A Result Screen
-Time/Health/Score/Boss Health
Categories for "labels for this post"(Found on bottom right hand of the "New Post" drop down menu) will be funneled down to:
-Agenda
-Tech (Working Scripts)
-Art(Visual aspect of gaming)
-Design (Goal of Game functions)