Weekly Goals:
-Finalize Art Direction (Final Scientist?) -- Lin
-Finalize Base Design Mechanics -- Brendon
-Tracking Genetics -- Alex
-Stun / Move / Trap -- PI
-- Eve on all --
Finalize Game mechanics:
Level layout: -- Warehouse, Lab table, (Cubicle and Animal Cage need to be fleshed out)
Collectibles: -- Extra Lives, Extra health, Stun blast, Slow time
Animals: -- Monkey, Bunny, (Frilled Lizard needs to be approved)
-- Doppelganger, Blob, (Dragon needs to be approved)
-- Frilled lizard and Dragon approved
ReplyDelete-- Levels: Cubicles and Cages solidified