This is the point value and mutation math for our base set of creatures.
Later I would like to add plants and have bonus points and effects for combining animals and plants together... but since we have a deadline, I wanted to keep it simple to begin with.
I am hoping that we can use an else statement for the DNA explosion to minimize the if statements... but if it causes a complication I can do the math for those as well.
Additionally, I figured we could have all "Big" creatures explode unless they are combined with specific creatures, explaining it by saying the Big creature's DNA is unstable. Otherwise I have not come up with a satisfactory solution for combining certain creatures with them (IE. a Big monkey with a little rabbit). I think making a normal or large sized Rabbit / Monkey is not balanced from a score perspective. I think that the reward in points for successfully combining Big creatures is enough to offset the penalty for exploding them if you don't.
Lastly, I would really like to find a way to mitigate inside the game that only two animals can combine at a time. Realistically though, I will calculate the combinations for 3 and 4 animals in the near future.
The way I put it together in the current test version on Jackalope, the resulting animal's form is determined by the total DNA (how many of each animal has been combined), so combining more than 2 is already factored in if you like the way that system works.
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