Tuesday, January 25, 2011

Animals are rigged and skinned... and the blob is awesome!

Sunday, January 23, 2011

Textured animals











Progress

In our test Arena to date:
-- a few particles
-- 1 animated character
-- a piece of the HUD (including functional health system)
-- and a lot of programming
_ player controller
_ AI pathing
_ basic attacks

Tuesday, January 18, 2011

Dr_Animation




"Freeze, you cute little lab experiment!"





















I rigged it so that in the future we can animate secondary motion in his nose, hair, and back pack.

I also added a joint so the Dr. can spin his stun weapon like a gun-slinger!

Monday, January 17, 2011

Brandon Lin's Down time.

According to Lead Director of Gerrymander Games.
[11:26:32 AM] Brendon FitzGerald: you can model some too if you want
[11:28:21 AM | Edited 11:30:10 AM] Brendon FitzGerald: machines / computers (1 unit wide from the wall. max 2 units tall. they can be imaginary machines that the guys in the lab were experimenting on... hell they could be boxes with lights really. as long as they look interesting)
[11:28:30 AM] Brendon FitzGerald: potted plants
[11:28:39 AM] Brendon FitzGerald: NO PLANES
[11:28:48 AM] Brendon FitzGerald: tarped shapes
[11:29:03 AM] Brendon FitzGerald: .... those would be mystery machines under cloth
[11:29:30 AM] Brendon FitzGerald: all of these cannot exceed 1 unit from the wall, but can be as long as possible.
[11:29:46 AM] Brendon FitzGerald: try to keep most of them 1.5 tall, and 2 max
[11:30:32 AM] Brendon FitzGerald: alarm machine

Sunday, January 16, 2011

Stun Gun Textured


Due to the distant veiw of the this prop element game. The color scheme as been simplified. Instead of the entire gun being regonizable utilities assembled uniquely together, half of the design elements are sumed up as abtract scraps of metal bolted together.

Textured Dr DNA


Testing out a new style right on the finished product itself, it is from the main character, the team has decided,the design element would branch out from.