Saturday, February 5, 2011

Bug list for week of February 6



- Evil Doctor show a dragon in results, and doesn't appear when a a dragon is also trapped

- no score visible

- clock numbers are below and to the right of the clock

- Player can walk out the doors and off screen

- animals walk in doors facing wrong direction; unless coming from bottom door

- is everybody happy with the sizes, and look of everything?

... please post for best communication

9 comments:

  1. - Evil Doctor show a dragon in results, and doesn't appear when a a dragon is also trapped
    --There is no evil dr texture, it is set to the dragon. Maybe this will correct itself once it has a dedicated texture?

    - no score visible
    --I see one..

    - clock numbers are below and to the right of the clock
    --Yes they are. Just needs a realignment?

    - Player can walk out the doors and off screen
    --Not anymore!

    - animals walk in doors facing wrong direction; unless coming from bottom door
    --Not anymore!

    - is everybody happy with the sizes, and look of everything?
    --I like the sizes. A lot of it can be lost in the way zoomed out distance. I think a more dynamic camera can go a long way for presentation though. Zooms here and there and whatnot.

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  2. The mouse detection was weird on the start screen. When I highlighted credits the start play button was selected... is this because it is set to detect when the ratio is 1,000 x 625?

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  3. - How often do the animals increase in difficulty?

    - can we lock the rotation on death as well?

    - we need to see lives displayed on the health GUI

    ... and I am still waiting for my PC to burn textures. Working on a temporary fix just in case.

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  4. we need a button on the results screen to send us back to the title screen.

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  5. - the damage animation plays when game starts?

    - the idle animation twitches

    - the large and combination creatures do not seem to increase in difficulty with the spawning animals

    - the randomization of base animals seems off; we often end up with many of 1 animal

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  6. This comment has been removed by the author.

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  7. Animals will now increase in difficulty when spawned from a bomb. Was an oversight of mine.

    For your randomization question, here:

    Out of 1,000,000 Spawns: 334172 lizards, 332419 bunnies, and 333410 monkeys.

    Out of 1,000,000 Spawns: 332870 lizards, 333376 bunnies, and 333755 monkeys.

    Out of 1,000,000 Spawns: 333203 lizards, 333071 bunnies, and 333727 monkeys.

    Out of 1,000,000 Spawns: 333713 lizards, 333117 bunnies, and 333171 monkeys.

    And so on. If you want to make it not truly random, that's up to you.

    Edit:
    Fixed damage animation playing at start, also.

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  8. Will add that return to title button the results screen.

    The reason the button seems to be out of place when you have the screen larger than 1000 x 625, is because its tracking the mouse position on its x/y position. So, when you change the screen size, it changes that x/y location.

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