Saturday, February 5, 2011

Crunch Time_for competition

Final Push Priorities:

- Stages: time runs out, move to next stage with new obstacles and level model, and reset Dr to starting point (x: 0, y: 0, z: -5.5). After every 4th stage up enemy difficulty.

- Enemy progression: Monkey rate of fire -.5, Lizard speed +.5, and Rabbit rate of hop -.5

- "respawn" Dr to starting point after death

- Instantiate stun_particle when enemies are stunned

- Instantiate trap prefab when enemies are trapped

- Animation scripts

- Sound scripts

- Title Menu


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