Friday, February 11, 2011

lightmapping


4096!!! Looks beautiful, but took 8 hours to bake... considering holding off on lightmaps until after the competition when we have more population.





Lightmap at 2048... quality isn't as good as I'd like. Going to try 4096 again. It crashed my computer last night, so keep your fingers crossed.

Wednesday, February 9, 2011

Tutorial

Here are the individual pages for our game's Tutorial. The text was written by my older brother, Erik Lee. The drawings and handwritten text are by me!

Tuesday, February 8, 2011

Progress_Part 2

Working on Final touches and Balancing:

- health, time, and score functional
- Creature combinations feels good
- AI progression needs balancing
- temporary 2d UI in place
- Title and Results screen in (also temporarily 2d)
- Animation and Sound scripting in progress
- Lightmap issues: temporary lighting in place
- 1 of 4 stages completed (minus extra population)
- 2 of 4 "power ups" in game
- Alternate fires postponed until after competition
- Boss Fights postponed

Saturday, February 5, 2011

Bug list for week of February 6



- Evil Doctor show a dragon in results, and doesn't appear when a a dragon is also trapped

- no score visible

- clock numbers are below and to the right of the clock

- Player can walk out the doors and off screen

- animals walk in doors facing wrong direction; unless coming from bottom door

- is everybody happy with the sizes, and look of everything?

... please post for best communication

Main Menu and gerrymander logo