Started on some population items. Ill be updating this post with the most recent population items.
Thursday, July 21, 2011
Monday, July 18, 2011
Textures/ Props v1
Hey guys, been a little busy as this past week, but I reworked the textures, made a few new ones, and started on the world population items. So I pretty much nailed down the art style for this project. Very colorful, lively, and generally happy. Enjoi
Monday, July 11, 2011
Props Ideas
The idea here is for the crates with the circles in them, that there is some sort of energy/ resource within them. This could tie into the story element possibly. The reason why we are chasing down the bad guys.
Friday, July 8, 2011
Monday, June 27, 2011
Character Classes
Tuesday, February 15, 2011
Vote now!
Wondering where I've Been?
So its been a while since I posted a lot since December, besides the year of the rabbit. I had to keep this under wraps until the game got posted show here it is.
Confused about what makes Dr DNA unique?
NEW update with simplified tutorials will show you!
Seconds to learn, HOURS of funs! Vote Today!
...THE GAME!
http://www.kongregate.com/games/celticconundrum/dr-dna
How to vote?
Sign up with www.kongregate.com, download unity web to play the game, and then click on the stars!(Perferably 5) Vote Ends Feb 22!
checkout our work flow:
http://gerrymandergames.blogspot.com/
So its been a while since I posted a lot since December, besides the year of the rabbit. I had to keep this under wraps until the game got posted show here it is.
Confused about what makes Dr DNA unique?
NEW update with simplified tutorials will show you!
Seconds to learn, HOURS of funs! Vote Today!
...THE GAME!
http://www.kongregate.com/games/celticconundrum/dr-dna
How to vote?
Sign up with www.kongregate.com, download unity web to play the game, and then click on the stars!(Perferably 5) Vote Ends Feb 22!
checkout our work flow:
http://gerrymandergames.blogspot.com/
Monday, February 14, 2011
People are not reading either the instructions to the right of the game or the tutorial in our main menu. So I am going to make a mandatory one on the game screen. Brandon Lin, Can you make me a .psd with the following paramaters? Just put the .psd in the dropbox and I will take care of the rest.
this mock up is just a rough... make it look like all our GUI, but keep the four spots on the corners for buttons
Sunday, February 13, 2011
Saturday, February 12, 2011
Friday, February 11, 2011
lightmapping
Wednesday, February 9, 2011
Tutorial
Here are the individual pages for our game's Tutorial. The text was written by my older brother, Erik Lee. The drawings and handwritten text are by me!
Tuesday, February 8, 2011
Progress_Part 2
Working on Final touches and Balancing:
- health, time, and score functional
- Creature combinations feels good
- AI progression needs balancing
- temporary 2d UI in place
- Title and Results screen in (also temporarily 2d)
- Animation and Sound scripting in progress
- Lightmap issues: temporary lighting in place
- 1 of 4 stages completed (minus extra population)
- 2 of 4 "power ups" in game
- Alternate fires postponed until after competition
- Boss Fights postponed
Saturday, February 5, 2011
Bug list for week of February 6
- Evil Doctor show a dragon in results, and doesn't appear when a a dragon is also trapped
- no score visible
- clock numbers are below and to the right of the clock
- Player can walk out the doors and off screen
- animals walk in doors facing wrong direction; unless coming from bottom door
- is everybody happy with the sizes, and look of everything?
... please post for best communication
Colorsample room
On the top is a picture of original color scheme of the room. because the colors where to active and at time blending too close to other pros, I had changed to a more harmonious color scheme for the tile floor as well as pulled back the saturation of the bumps.
Crunch Time_for competition
Final Push Priorities:
- Stages: time runs out, move to next stage with new obstacles and level model, and reset Dr to starting point (x: 0, y: 0, z: -5.5). After every 4th stage up enemy difficulty.
- Enemy progression: Monkey rate of fire -.5, Lizard speed +.5, and Rabbit rate of hop -.5
- "respawn" Dr to starting point after death
- Instantiate stun_particle when enemies are stunned
- Instantiate trap prefab when enemies are trapped
- Animation scripts
- Sound scripts
- Title Menu
Friday, February 4, 2011
Lighting and Population
Wednesday, February 2, 2011
Main Menu Art
Here is the main menu to the Game inspired by old vintage horror movies.One in particular that catered to showing the importants of all the characters without overwhelming the composition.
Tuesday, February 1, 2011
Ratio
Boring post I know, but this is the best place for everybody to remember.
If we are going for a 16 x 10 ratio like we discussed, we should be able to squeeze a 1,000 x 625 playing screen out of the browser.
Sunday, January 23, 2011
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